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Servers are going down in less then 24 hours. When they patch notes:
Highlights 22f5q
Revel in the arrival of April 16th at 11:00 PDT/18:00 GMT to April 22nd at 00:01 PDT/07:00 GMT!
event begins April 21st at 05:00 PDT/12:00 GMT and ends April 28th at 05:00 PST/12:00 GMT!
General 4r3y5y
- Frameworks from any Guild Bank tab can now be used to purchase Guild Flagship Room unlocks.
Cartel Market 50uy
- Vehicles with the new “Flourish” functionality will be available in the Cartel Market soon!
- Bright Yellow and Vibrant Green Eyes are now available for Cyborgs.
- Short Wavy Hair no longer distorts on any body types.
- The Bright Blue Eyes appearance has been fixed and is now available for Female Human and Cyborg characters.
- The “Tempest Cutter” now correctly displays an icon and a Collection image.
Classes + Combat 412ze
Jedi Knight
Guardian
- Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
Sentinel
- Zealous Ward now properly heals when using Saber Ward.
Sith Warrior
Juggernaut
- Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
- The range of Mind Crush has been reduced to 10 meters (down from 30 meters).
Sage
- Force Reach now additionally increases the range of Mind Crush, Force in Balance, and Vanquish by 20 meters (from the base range of 10 meters).
- Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage.
- The damage dealt by Forcequake has been decreased.
- Forcequake now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Forcequake has been removed.
Telekinetics
- Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic charge that deals 25% damage to a target.
- Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
- The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds).
- The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30).
- Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts.
Balance
- Mind Warp now increases the duration of Mind Crush and Vanquish by 3 seconds (up from 2 seconds).
Shadow
General
- Updated the Phase Walk tooltip for consistency with the Sith Assassin mirror.
Kinetic Combat
- Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%).
Infiltration
- Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
- Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.
Serenity
- Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters).
- The life redirected by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%).
- Serenity Strike no longer benefits from Mind Quell.
- Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously.
- Crush Spirit will no longer occur more than once every 15 seconds, as the tooltip states.
- The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters).
Sorcerer
- Transmission now additionally increases the range of Crushing Darkness, Death Field, and Demolish by 20 meters (from the base range of 10 meters).
- Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.
- The damage dealt by Force Storm has been decreased.
- Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed.
Lightning
- Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage to a target.
- Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
- The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds).
- The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30).
- Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts.
Madness
- Lingering Nightmares now increases the duration of Crushing Darkness and Demolish by 3 seconds (up from 2 seconds).
Assassin
Darkness
- Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%).
Deception
- Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
- Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.
Hatred
- Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters).
- The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%).
- Leeching Strike no longer benefits from Dreadful Nightmares.
- Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously.
Trooper
- Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.
Commando
Assault Specialist
- Incendiary Round and Serrated Bolt no longer benefit from Assault Trooper.
- Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.
- Rapid Recharge no longer grants 2% alacrity.
Gunnery
- Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
- Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.
Vanguard
Shield Specialist
- Soldier’s Grit has been updated to match the changes to Adrenaline Rush, and now heals every second while above 40% of your maximum health (up from 35%).
- Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.
Mercenary
Innovative Ordnance
- Incendiary Missile and Serrated Shot no longer benefit from Ordnance Expert.
- Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.
- Rapid Venting no longer grants 2% alacrity.
Arsenal
- Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
- Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.
Powertech
Shield Tech
- Coolant has been updated to match the changes to Kolto Overload, and now heals every second while above 40% of your maximum health (up from 35%).
Flashpoints + Operations 21425e
General
- Solo Mode change.
- The XP and credits reward for Solo Mode Forged Alliances and Shadow of Revan Flashpoints have been adjusted as they are now repeatable.
- Players can no longer get trapped inside of the beast cages during the Jos and Valk Beroya encounter in some cases.
- Republic Players are now able to enter the Flashpoint.
- Reduced the damage of Hard Mode M2-AUX Foreman Droid’s Logistics Enforcement Laser by 20%.
- It is no longer possible to avoid damage from Demolition Probes by standing in a specific spot.
Items + Economy 4p4829
- The item “Stronghold Title: Chamber of Truth” can now be sold on the Galactic Trade Network.
- The “Trophy Hunter’s Mask” available from the I.C.E. reputation vendor now unlocks in Collections.
- Resurrected Relic of Focused Retribution is no longer triggered by healing and dealing damage separately.
- The following Decorations now have more detailed Sources in the Decoration UI:
- D5-Mantis Patrol Craft
- X-70B Phantom
- Defender-Class Light Corvette
- Fury-Class Imperial Interceptor
- XS Stock Light Freighter
- BT-7 Thunderclap
- Imperial Transport Shuttle
- Ship Computer: Imperial (Full)
- Ship Computer: Republic (Full)
- The Gree Light Pillar (Blue) Decoration now correctly unlocks when the Decoration is used.
- Using the Czerka Crate-O-Matic now hides equipped weapons.
- Using the Holo-Shrub Disguise now hides equipped weapons.
- The following vehicles will now unlock a Stronghold decoration if owned:
- Ubrikkian Hunter
- Rendili Watchmen
- Longspur Recon
- The “Holocall Kiosk” Decoration can now be listed on the Galactic Trade Network.
- The following Stronghold Titles are now Bind on Pickup:
- Stronghold Label: Imperial Sanctuary
- Stronghold Label: Republic Sanctuary
- Stronghold Label: Starfighter’s Lounge
Missions + NPCs 364d2j
- The guards on Yavin 4 now correctly count towards the “Yavin 4: Raiding the Republic” and “Yavin 4: Attacking the Empire” Conquest Objectives.
- Jedi Knights now receive a message after their encounter with Captain Milenec as intended.
- The Bioanalysis Mission “Fishing for Trouble” now provides Grade 11 Samples, and the Mission “Storms of Orleon” now provides Grade 11 Compounds.
- The camera no longer shows an invalid camera angle during the Belsavis Mission “Inner Power.”
- The follow-up messages for several Missions now reward Basic Commendations instead of Planetary Commendations.
- Level 55 Hard Mode Flashpoints no longer count towards the Mission “[WEEKLY] Galactic Conflicts.”
- Solo and Tactical Blood Hunt Flashpoint Missions are now fixed at Level 57. The Hard Mode version remains at Level 60.