Game Update 3.1.2 Patch Notes 4m2m6

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Servers are going down in less then 24 hours. When they patch notes:

Highlights 22f5q

Revel in the arrival of April 16th at 11:00 PDT/18:00 GMT to April 22nd at 00:01 PDT/07:00 GMT!

event begins April 21st at 05:00 PDT/12:00 GMT and ends April 28th at 05:00 PST/12:00 GMT!

General 4r3y5y

  • Frameworks from any Guild Bank tab can now be used to purchase Guild Flagship Room unlocks.

Cartel Market 50uy

  • Vehicles with the new “Flourish” functionality will be available in the Cartel Market soon!
  • Bright Yellow and Vibrant Green Eyes are now available for Cyborgs.
  • Short Wavy Hair no longer distorts on any body types.
  • The Bright Blue Eyes appearance has been fixed and is now available for Female Human and Cyborg characters.
  • The “Tempest Cutter” now correctly displays an icon and a Collection image.

Classes + Combat 412ze

Jedi Knight
Guardian

  • Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).

Sentinel

  • Zealous Ward now properly heals when using Saber Ward.

Sith Warrior
Juggernaut

  • Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).

Jedi Consular

  • The range of Mind Crush has been reduced to 10 meters (down from 30 meters).

Sage

Telekinetics

  • Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic charge that deals 25% damage to a target.
  • Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30).
  • Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts.

Balance

  • Mind Warp now increases the duration of Mind Crush and Vanquish by 3 seconds (up from 2 seconds).

Shadow
General

  • Updated the Phase Walk tooltip for consistency with the Sith Assassin mirror.

Kinetic Combat

  • Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%).

Infiltration

  • Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Serenity

  • Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters).
  • The life redirected by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%).
  • Serenity Strike no longer benefits from Mind Quell.
  • Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously.
  • Crush Spirit will no longer occur more than once every 15 seconds, as the tooltip states.

Sith Inquisitor

  • The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters).

Sorcerer

  • Transmission now additionally increases the range of Crushing Darkness, Death Field, and Demolish by 20 meters (from the base range of 10 meters).
  • Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.
  • The damage dealt by Force Storm has been decreased.
  • Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed.

Lightning

  • Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage to a target.
  • Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30).
  • Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts.

Madness

  • Lingering Nightmares now increases the duration of Crushing Darkness and Demolish by 3 seconds (up from 2 seconds).

Assassin
Darkness

  • Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%).

Deception

  • Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Hatred

  • Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters).
  • The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%).
  • Leeching Strike no longer benefits from Dreadful Nightmares.
  • Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously.

Trooper

  • Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Commando
Assault Specialist

  • Incendiary Round and Serrated Bolt no longer benefit from Assault Trooper.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.
  • Rapid Recharge no longer grants 2% alacrity.

Gunnery

  • Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.

Vanguard
Shield Specialist

  • Soldier’s Grit has been updated to match the changes to Adrenaline Rush, and now heals every second while above 40% of your maximum health (up from 35%).

Bounty Hunter

  • Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Mercenary
Innovative Ordnance

  • Incendiary Missile and Serrated Shot no longer benefit from Ordnance Expert.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.
  • Rapid Venting no longer grants 2% alacrity.

Arsenal

  • Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.

Powertech
Shield Tech

  • Coolant has been updated to match the changes to Kolto Overload, and now heals every second while above 40% of your maximum health (up from 35%).

Flashpoints + Operations 21425e

General

  • Solo Mode change.
  • The XP and credits reward for Solo Mode Forged Alliances and Shadow of Revan Flashpoints have been adjusted as they are now repeatable.

Blood Hunt

  • Players can no longer get trapped inside of the beast cages during the Jos and Valk Beroya encounter in some cases.

Legacy of the Rakata

Depths of Manaan

  • Reduced the damage of Hard Mode M2-AUX Foreman Droid’s Logistics Enforcement Laser by 20%.
  • It is no longer possible to avoid damage from Demolition Probes by standing in a specific spot.

Items + Economy 4p4829

  • The item “Stronghold Title: Chamber of Truth” can now be sold on the Galactic Trade Network.
  • The “Trophy Hunter’s Mask” available from the I.C.E. reputation vendor now unlocks in Collections.
  • Resurrected Relic of Focused Retribution is no longer triggered by healing and dealing damage separately.
  • The following Decorations now have more detailed Sources in the Decoration UI:
    • D5-Mantis Patrol Craft
    • X-70B Phantom
    • Defender-Class Light Corvette
    • Fury-Class Imperial Interceptor
    • XS Stock Light Freighter
    • BT-7 Thunderclap
    • Imperial Transport Shuttle
    • Ship Computer: Imperial (Full)
    • Ship Computer: Republic (Full)
  • The Gree Light Pillar (Blue) Decoration now correctly unlocks when the Decoration is used.
  • Using the Czerka Crate-O-Matic now hides equipped weapons.
  • Using the Holo-Shrub Disguise now hides equipped weapons.
  • The following vehicles will now unlock a Stronghold decoration if owned:
    • Ubrikkian Hunter
    • Rendili Watchmen
    • Longspur Recon
  • The “Holocall Kiosk” Decoration can now be listed on the Galactic Trade Network.
  • The following Stronghold Titles are now Bind on Pickup:
    • Stronghold Label: Imperial Sanctuary
    • Stronghold Label: Republic Sanctuary
    • Stronghold Label: Starfighter’s Lounge

Missions + NPCs 364d2j

  • The guards on Yavin 4 now correctly count towards the “Yavin 4: Raiding the Republic” and “Yavin 4: Attacking the Empire” Conquest Objectives.
  • Jedi Knights now receive a message after their encounter with Captain Milenec as intended.
  • The Bioanalysis Mission “Fishing for Trouble” now provides Grade 11 Samples, and the Mission “Storms of Orleon” now provides Grade 11 Compounds.
  • The camera no longer shows an invalid camera angle during the Belsavis Mission “Inner Power.”
  • The follow-up messages for several Missions now reward Basic Commendations instead of Planetary Commendations.
  • Level 55 Hard Mode Flashpoints no longer count towards the Mission “[WEEKLY] Galactic Conflicts.”
  • Solo and Tactical Blood Hunt Flashpoint Missions are now fixed at Level 57. The Hard Mode version remains at Level 60.