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Eric Musco posted an update on the official forums regarding Sentinels and Marauders for PvP:
Update on Sentinel and Marauder | 04.06.2015, 03:00 PM
Hey folks,
I know that some of you have been waiting for a discuss Marauders/Sentinels and their present state in the game. To do so, we wish to start by outlining the rotational design philosophies of the three Marauder/Sentinel rotations.
Carnage/Combat: Low Rotation Difficulty, Moderate Burst and Moderate Sustained Damage
Annihilation/Watchman: High Rotation Difficulty, High Sustained and Low Burst Damage
Fury/Concentration: Moderate Rotation Difficulty, High Burst and Low Sustained Damage
Marauder/Sentinel PvP Viability:
As it presently stands, Carnage/Combat and Annihilation/Watchman are performing well in Solo balance PvP performance from, these numbers provide evidence of Carnage/Combat and Annihilation/Watchman viability in broad PvP scenarios.
Fury/Concentration is in the lower half of the PvP spectrum. Like other classes that are underperforming, this is, and shall continue to be, addressed in class balance updates.
While we plan to adjust Marauders/Sentinels in coming weeks.
It should be noted that PvP success is continually changing as updates reach live and the community learns new strategies with their classes.
Looking forward, we will continue to incrementally improve the status of Marauder/Sentinel Disciplines that are not performing to satisfaction. This is the perspective that we hold for all Disciplines across all classes.
We will continue to collect constructive from the threads, concerning all classes, and apply improvements through our continual class balancing updates.
-The SWTOR Combat Team