SWTOR: The Treasure Hunting Mission Imbalance r723q

Over at SWTOR Economics, you will find some interesting conversations. We are especially interested in his blog post. As usual, he breaks in down in three sections: 203e2

  1. The Game Design
  2. The Solutions
  3. Summary

If you haven’t come back take a look at his take on the Treasure Hunting mission imbalance.

Here is a snippet:

“There were a number of game design choices that have led to the companions that scale based on Influence level, Critical Rate and Time Efficiency.  Each additional level of Influence increases Critical Rate by 0.5% and Time Efficiency by 1.5% reaching a maximum of 25% and 75% respectively at Influence 50 level.”

When we look at the can’t help but wonder if Bioware is listening. Perhaps they should hire him as a consultant.

So tell us what you think: is the mission imbalanced? Do you agree with these options to fix it?

Lisa Clark 34y1q

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.