Following SWGEmu’s Lead, ProjectSWG Goes Open Source 4h213c

There are some changes happening over at ProjectSWG and it might be good for everyone involved. Following the lead from SWGEmu, they are going official post that also explains what their plans are for the future.
Greetings citizens of ProjectSWG,
In an effort to get the changes pushed through soon.
In order to not be mixed up with SWG Emu’s Core 3 code we have decided to change the name of our core to Holocore.
Change of license:
Inspired by the move forward with development. This seems to be the most logical approach thus far.
The goal is to give our community the chance to take part in development, even more so than in NGECore2. Now with engine access you will be able to implement new features fully on your own even if you are not a member of our staff. You will have access to the fundamental networking code, core services of the engine, and even have the don’t agree to this you are not allowed to use our code at all.
Head on over to need to play by their rules.
Questions about coding or about development can be posted in our Developer This is by far the easiest way to get your feet wet in coding for the core as it familiarizes yourself with how the engine and core functions together.
So there you have it! We actually think this is good news because we know there are many talented coders out there in the community. We’ve also seen the This can definitely be a very good thing for the project. We’ll keep you updated.

Lisa Clark 34y1q

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular. 1yp32