Beta Patch notes: 0.742.27 ( Build Date: 2011.12.01) 244x

BioWare just pushed out a new patch notes of what was changed. For the first time we are trying to include tooltips from Torhead. Please give us a heads up how it works for you as we are not sure if we should keep them yet. 385d5e

Anyways.. Here are the latest patch notes:

General

  • Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
  • Improved the overall performance of vanity pets.
  • Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
  • Moving to a new planet instance no longer uses the player’s Quick Travel cooldown.
Classes and Combat

General

  • Further improved and balanced all class content above level 30.
  • Slightly increased mouse targeting distance.
  • Implemented improvements that increase the responsiveness of combat actions.
  • Tab targeting now more accurately takes into which enemies are on screen.
  • Tab targeting can now select enemies at a longer range.
  • Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.
Jedi Knight
General

Sentinel

  • Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.
Bug Fixes

  • Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.

General

Marauder

  • Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.
Bug Fixes

Jedi Consular
General

  • Force Potency now increases the range of Telekinetic Throw.
  • Each use of Telekinetic Throw now uses a charge of Force Potency.
  • Players are no longer able to cancel Force Lift’s debuff by right-clicking it.
Shadow
Infiltration

  • Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

Sith Inquisitor
General

  • Recklessness now increases the range of Force Lightning.
  • Each use of Force Lightning now uses a charge of Recklessness.
  • Players are no longer able to cancel Whirlwind’s debuff by right-clicking it.
Assassin
Deception

  • Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.
Smuggler

General

  • Cover now has a 1-second cooldown.
  • Recuperate can no longer be used from cover.

Scoundrel

Scrapper

  • Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
  • Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
  • Flying Fists’ damage output has been decreased by 15%.
  • Sawed Off now affects Flechette Round instead of Blaster Whip.
Imperial Agent
General

  • Cover now has a 1-second cooldown.
  • Explosive Probe’s animation now correctly displays when the probe is resisted by an enemy.
  • Recuperate can no longer be used from cover.

Operative

Concealment

  • Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
  • Laceration now requires 15 energy and has had its damage output decreased by 15%.
  • Collateral Strike’s damage output has been decreased by 15%.
  • Waylay now affects Acid Blade instead of Shiv.
Bounty Hunter
Powertech

  • Carbonize now has a 45-second cooldown, affects up to 5 targets, and has a duration of 2.5 seconds.
Trooper
General

  • Adjusted resource bar visuals for ammo gain and use.
Vanguard
Carbonize now has a 45-second cooldown, affects up to 5 targets, and has a duration of 2.5 seconds.
Bug Fixes

  • Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
  • Concussive Force now properly increases the knockback distance of Concussion Charge.
  • General Combat Bug Fixes
  • Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.
  • Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
  • The cooldown for calling a Medical Probe will now properly increase in phased areas.

Companion Characters


General

 

Crew Skills
General

  • Added implants to the schematic filter for the crafting window and to trainers.
  • Slightly increased critical chance for crafting and missions for Orange difficulty tasks.

Crafting Skills

Gathering Skills

  • The highest-level gathering nodes now spawn more regularly on Belsavis.

Mission Skills

  • Adjusted mission costs across all skill levels
  • Treasure Hunting relics now bind to the character when equipped.
  • Luxury Fabrics and Underworld Metals are now obtained through different missions.
  • Investigation Mission Discoveries now yield Researched Compounds.
  • Rich yields no longer always provide Artifact quality resources.
  • Mission rewards now include higher quantities of Prototype quality crafted materials.

Bug Fixes

Flashpoints and Operations

General

Flashpoints

 
Black Talon

  • Yadira Ban’s difficulty in Hard Mode has been increased.

Bringing Down the Hammer

The Esseles

  • Vokk’s difficulty in Hard Mode has been increased.
  • Lieutenant Isric’s difficulty has been corrected in Hard Mode.

Colicoid War Games

  • This Flashpoint has undergone a difficulty balance .
  • The final boss no longer continually respawns.

Directive 7

  • Bulwark’s mechanics now function properly.

The False Emperor

  • Normal Mode bosses now inflict less burst damage.
  • Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode.

The Foundry

  • A normal enemy NPC in this Flashpoint no longer drops boss loot.

Operations


General

  • The Operations lockout window now displays the current boss lockouts for your group .

Eternity Vault

  • Nightmare Mode chests now contain loot.
  • Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.
  • The Ancient Pylon puzzle enemies now spawn.
  • Button use timing for the Ancient Pylon puzzle has been corrected.
  • The Infernal Council fight no longer resets as soon as the fight begins.
  • Lava creatures now correctly spawn in the cave before Gharj.

Karagga’s Palace

  • Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.

Items
General

  • Custom items now appear with an orange border in the inventory. All Custom items are modifiable.
  • The Lhosan Racer is now a level 40 vehicle.
  • Increased the stat diversity of medium armor drops on Origin Worlds.
  • The cost of Droid armor is now comparable to the cost of other armor.
  • Random relics now bind to the character when equipped.
  • Modifiable Artifact quality items now only feature modification and enhancement slots.
  • Some redundant random shield generators with Force stats have been replaced by random foci.
  • Decreased the chance for lockboxes to contain higher-quality loot.

Vendors

  • All standard modification vendors now sell a basic set of base modifications.
  • All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.
  • Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.
  • Republic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.

Bug Fixes

  • The speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.
  • Heavy Force armor no longer drops from levels one through nine.
  • Some items with Social rank requirements can no longer be equipped without meeting the requirement.
  • Many high-level items now have the correct appearance when worn.
  • Droid armor can now be auctioned.
  • Some Earpieces and Implants purchased with commendations are no longer mislabeled.

Legacy

Missions and NPCs

 
General

  • Experience gained from completing missions has been increased.
  • Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.

Missions


Republic

  • Most Wanted: The weapon cache now provides a companion weapon.

Bug Fixes

NPCs
General

  • Decreased the difficulty of several high-level class story bosses.
  • NPCs will now attempt to enter cover when fired upon.

Bug Fixes

  • Standard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).

PvP
General

  • The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
  • The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.
  • The Glacial Fissure Imperial Med Center is now a safe area for Empire characters.

PvP Items

PvP Missions
Warzones


General

Alderaan Civil War

  • Reduced the interaction time for the targeting console to 8 seconds.
  • The scoreboard now indicates which team score belongs to the player.
  • The large installation cannon now fires at the end of a match.
  • Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
  • Art for the sky in this Warzone has been improved.


Bug Fixes

  • Corrected an issue that caused Republic players to see misaligned scores.
  • Small body type characters can no longer move behind the pipes near the side control nodes.
  • Small body type characters no longer become stuck in some areas of this Warzone.
  • Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.
  • Players no longer receive a development debug message while interacting with turret control consoles.
  • A visual error during the destruction animation for dropships has been corrected.

Huttball

Bug Fixes

  • Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.

Voidstar

  • The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
  • The detonation countdown time has been increased to 20 seconds.
  • Attackers will not advance to the next respawn point until at least one attacker reaches the next room.
  • Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.
  • A platform has been added to the reactor room attacker spawn location to prevent fall damage.
  • The Voidstar intro cinematic has been improved.
  • Environmental visual effects have been added to this Warzone.
  • Radio transmission and broadcast audio (instructional and ambient) have been added.

Bug Fixes

  • Players now teleport to the correct respawn location for their side when ing the Warzone after it has started.
  • A crate that allowed players to by a forcefield has been removed.
  • Mapnotes now use the appropriate “bomb planted” icons when a bomb is placed on a door.
  • The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.
  • The Voidstar map on the loading screen is now correct.
  • Voidstar maps now take recent geometry changes into and have been updated.
  • The Revive window now closes properly between rounds.
  • Fixed an issue that could cause players to be teleported to the wrong location during the round transition.
  • Fixed an issue that could cause level matching in the matchmaking system to function improperly.
  • Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.

World PvP


The Battle for Ilum
  • The War Effort buffs now have a new icon.
  • Ambient music now plays during various events during the Battle for Ilum.

Bug Fixes

  • Corrected an issue that could cause objectives to become stuck in the “secured” state.
  • Corrected text inconsistencies in Battle for Ilum missions and objective notes.
  • Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
  • The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.
  • Fixed a bug that could cause music events to not work properly when an Assault area was captured.

The Outlaws’ Den (Tatooine)

  • Added two new, exclusive vehicles to the Outlaw’s Den vendors.
  • Chests in Outlaw’s Den now drop 20 Mercenary Commendations.

Bug Fixes

  • Mercenary Commendation chests no longer appear empty on being opened.
  • The text associated with the mission for Outlaw’s Den has been corrected.

Bug Fixes

  • Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
  • Characters now receive appropriate stat bonuses when bolstered.
  • Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
  • Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
  • Corrected an issue that could cause characters to remain in combat longer than intended.

General

UI
General

  • When the Group Leader changes to the “Master Loot” setting, a message will now display to all of the group or team.
  • The server select screen now more accurately indicates the population of each server.
  • Servers that are currently offline are now displayed at the bottom of the server list.
  • Removed the /bug button from the Customer Service Portal.
  • The Inspect feature now shows some stats and other information that was previously missing.
  • Clicking on an item will now attach it to the mouse cursor.
  • Added the ability to right-click to add/remove item modifications.
  • Mail can now be opened using a single click.
  • The loot window will now close if players select “Take All,” regardless of whether or not items require a group roll.
  • Removed the “Show Coverbar” button from the main UI.
  • Nameplate health bars now match their color to the text instead of always displaying as red.
  • Added a “Character Stuck” button to the upper right corner of the Help Window.
  • The Trainer window no longer displays empty tabs.
  • Icons for high-level Commendation items now indicate the item type they provide.
  • The visual and sound effects for a player duel challenge have been updated.
  • Stackable items are now grouped together in the loot window.
  • Character limitations will now display in the error message when players enter a name that is too long.
  • The game credits can now be viewed by pressing the “Credits” button while on the character select screen.
  • The cinematics menu on the character select screen now functions properly.

Operations

  • The Operations lockout window now displays the current boss lockouts for your group .
  • Information available on the Operation lockout window is now easier to understand and displays correctly.
  • Announcements in Operations are now more distinct.
  • Operation raidframes can now be toggled on and off.

Quickslots

  • Players will no longer be asked for confirmation when dragging items off the quickslot bar.
  • Quickslot bars will no longer duplicate when activating extended bars.
  • ive abilities can no longer be moved to the quickslot bar.

Chat

  • Using /group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).
  • Chat channel input now defaults to /general instead of /say.
  • Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /c, /cleave, /cinvite, /ckick, /mute, and /unmute.
  • Fixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.

Codex

  • Added or corrected images for many Codex entries and tutorials.
  • Added several new Codex entries for Ilum.

Tooltips

  • Added several new tooltips.
  • Improved the explanation of rested experience in the experience tooltip.
  • Repair tooltips no longer display stats if the values are 0.
  • Player tooltips now display when a player is marked as Looking for Group.
  • Space Combat ability items now have tooltips.

Social

  • The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.
  • The UI no longer displays the Quick Group button when players select a character from the opposite faction.
  • Updated the art for Social Center notifications.
  • Inspecting other players now displays their values for Valor.
  • Reduced the number of available titles from alignment, social, and some missions.

Tutorials

  • Added level requirements to some tutorials.
  • Clarified the wording of many tutorials.
  • Closing the tutorial window now closes all read tutorials.
  • Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.

Galactic Trade Network

  • Improved the overall UI for the GTN.
  • Added many new category and subcategory filter choices.
  • Fixed category issues that could cause incorrect listings or other GTN problems.

Preferences

  • Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.
  • Removed several obsolete entries from the Preferences Menu.
  • Moved some preferences to make them easier to find.
  • Preference tooltips will now indicate which options will result in better performance.
  • Chat fade is now toggled off by default.
  • The “Social invites as Social Center messages” preference is now toggled off by default.
  • Players will now have fifteen seconds to confirm after changing the game resolution.
  • The Automatic Cover bar can now be disabled via the Preferences Menu.
  • Added a preference that will cause the map to flash red while in combat.
  • Added a preference to toggle off the Legacy Bar.

Maps

  • Updated the appearance of the minimap filter toggle buttons.
  • Unusable enemy vendors no longer display on the map.
  • Crew Skill trainers now show up correctly on the map and minimap.

PvP

  • The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.
  • The Warzone invitation window now reappears if it is active when the player loads into another area.
  • The character sheet now correctly displays bolstered weapon damage inside Warzones.
  • PvP Codex images have been added for PvP unlockable entries.

Bug Fixes

  • The server queue now displays more accurate estimations.
  • The maximum count of Codex entries now displays correctly for all planets.
  • Corrected several incorrect preference tooltips.
  • Preferences defaults now have the correct initial settings.
  • Shift+F12 can now be remapped.
  • Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.
  • Players no longer lose their chat reply target upon area transition.
  • The active companion bar no longer remains occasionally after unsummoning a companion.
  • The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.
  • Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.
  • The player’s castbar can no longer incorrectly display another character’s castbar.
  • Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.
  • The Friends List now updates properly to display friends who are online.
  • Trades are now cancelled when the trade window is closed.
  • The character sheet now resets when reloading the UI with Ctrl+U.
  • Fixed an issue with character rotation in the Item Preview window.
  • Fixed an issue that caused inventory tabs to incorrectly display their capacity.
  • Items with very high prices no longer display incorrectly.
  • Item preview now works correctly with item hyperlinks.
  • Social notifications (like group invitations) now display and behave properly.
  • Fixed a tooltip bug that could cause “Main Hand” to incorrectly display in red text.
  • Many incorrect icons have been replaced.

Miscellaneous Bug Fixes

  • Dark Side appearances should now always be visible to other players.
  • Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.
  • Characters now face forward and move at full speed when strafing right or left.
  • Players will no longer be dismounted when speaking to a vendor.
  • Players are no longer invulnerable after surrendering in a duel.
  • Fixed an issue that was causing lag in Warzones and Flashpoints.
  • Using strafe after using backwards strafe will now allow the character to move at full speed.
  • Players no longer receive rewards for participating in a single-player conversation with guests.
  • Fixed several issues that caused weapons to not sheath or unsheath properly.
  • Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.
  • Made overall improvements to the profanity filter.
  • French and German game clients now have their own profanity filters.
  • Invalid names can no longer be created by the random name generator.