On This Day in Battlefront History: The Siege of Kamino Update 3v1b6f
Grab your clone armor and ready the voice wheel—today marks six years since the Star Wars Battlefront II Siege of Kamino update dropped. Originally released in May 2019, this update wasn’t just another patch—it was a full-blown quality-of-life glow-up wrapped in a Republic-era nostalgia trip. 4su63
While it may not have introduced a new hero or broken the game with wild balance changes, Siege of Kamino quietly became one of the most impactful updates DICE ever released for the game. And honestly? It still holds up as a blueprint for how to keep a multiplayer shooter fun, fresh, and just a bit chaotic.
Welcome to Kamino: Now With More Laser Fire 5u41i
Let’s start with the headline: Kamino was added to Capital Supremacy mode.
If you ever wanted to relive the Clone Wars rain-drenched madness with 20 AI teammates at your back and a squad of droids charging the landing platform, this was the update that made it happen.
Kamino brought tight corridors, verticality, and pure battlefield mayhem. It was tailor-made for clone vs. droid carnage, and if you weren’t being sniped from a balcony or blasted off a platform into the ocean below, were you even trying?
Adding Kamino to Supremacy was like giving Obi-Wan another dramatic platform to monologue from. And it worked beautifully.
Voice Line Wheel: Because Sometimes You Gotta Spam “Hello There” 1b5m4z
Also introduced in this update? The now-iconic voice line wheel. A small addition? Sure. But the impact? Huge.
Suddenly, you could spam “For the Republic!” or “Do not resist!” with reckless abandon. Whether you were on a killstreak or about to get pancaked by Darth Maul, there was a button that let your character yell something dramatic about it.
The voice wheel gave every match just a little more personality—and a lot more General Kenobi.
The End of the Targeting System in Heroes vs Villains 5z2kw
One of the biggest and most welcome changes: removal of the target system in Heroes vs Villains.
Before the update, one player on each team was marked as the “target,” and everyone dogpiled them like bounty hunters at a discount sale. It made gameplay awkward, unbalanced, and full of rage-quit energy.
With this update, DICE ditched that mechanic and turned HvV into a more fluid, all-out brawl. Suddenly, every player was fair game, and chaotic lightsaber clashes in the halls of the Death Star felt way more cinematic (and way less like a bad game of tag).
Level Cap? Let’s Go to 1000 4x1f2x
As if all that wasn’t enough, Siege of Kamino also raised the unit level cap to 1000.
Because why stop at 500 when you can grind your favorite class into four-digit glory? This change was a blessing for the most committed players—and a warning to everyone else when they saw a maxed-out Wookiee charging toward them.
It added long-term progression for those who lived and breathed Battlefront, and gave new players something to work toward (besides not falling off Kamino platforms).
Why the Siege of Kamino Update Still Matters 583c2d
Six years later, this update is ed as a high point in Battlefront II‘s evolution. It didn’t just add a new map—it fixed things. It made the game smoother, funnier, more playable, and far more replayable.
DICE may have moved on, but the legacy of the Siege of Kamino lives on in every meme-filled voice line, every HvV duel that doesn’t make you scream in frustration, and every clone trooper who hit level 997 and thought, “Almost there.”
Conclusion: Kamino Was More Than Just a Map Drop 1t4l1y
The Siege of Kamino update wasn’t the flashiest or the most hyped, but it was one of the most meaningful. It fixed broken systems, gave players more to say, and added a fan-favorite location to one of Battlefront’s best modes.
In many ways, it marked the beginning of Battlefront II‘s redemption arc—less about damage control and more about delivering real improvements.
So here’s to Kamino, voice spam, and the unsung heroes who hit level 1000. The Force was definitely with this one.
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