Creating the graphics of Star Wars Battlefront 1z623q

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DICE’s Technical Art Director, Ken Brown, received the news that he would be responsible for the design of create such a complex universe on screen. Once DICE told him their main goal was to replicate the universe as close to the original as possible, all of his worries vanished.

“Doing it true to the source was the only Star Wars™ and doing it right was something I wanted to be a part of,” Brown says.

Brown and his Star Wars: Battlefront’s outlook is amazing.

“From a rendering and a technical perspective, PBR refers to a way of rendering that takes into certain physical properties and laws,” explains Ken. “That could be energy conservation of a material, how we handle reflection, and how we render lighting”. The result is a stunningly realistic look.

PBR is not the only tool being used to lighting spheres as tools to do the game justice.

“Say you have some Stormtrooper armor. If you take the time to set that up correctly based on the rough physical values it should have, suddenly you have a Stormtrooper that will work in any environment it’s put in. Then we don’t need to worry about tweaking every single environment and texture depending on the context,” he explains.

Brown wants to emphasize that PBR is not a magical tool that does everything on its own, it does need people to make it work perfectly.

“PBR is a tool, and tools mean nothing if they’re not tied to the philosophy we’ve had for the project: the authentic craftsmanship of the Star Wars universe.”

For the actual Star Wars universe, not just someone’s reimagining of it. “

In order to make the planets playing. No detail has been left for questioning.

The Frostbite Engine takes the graphics to a whole new level of amazing and detailed. This new engine will make everything run more smoothly, from running around the worlds to flying around, the details will be seamless.

 “Right now, people’s anticipation to hold Star Wars Battlefront in their own hands is very exciting. Fans are expecting a lot, and we really want to prove we can do what we say we want to do. “

You will be able to experience the game for yourself when it’s released on November 17, 2015 for Xbox One, PS4, and PC.