More Info on Crafting Professions 5e3u1m

AlterSWtor has recently posted a bunch of Crafting screen shots from the game. Looks really promising. Below is a Summary of the different professions, and below that are the actual screen shots. 604o37

Gathering 374t3t

  • Archaeology – materials for Artifice and Synthweaving
  • Bioanalysis – materials for Biochem
  • Scavenging – materials for Armormech, Armstech, and Cybertech
  • Slicing – credits, tech materials, unlockable missions

Crafting 2w5i2e

  • Armormech – non-Force armor (Scavenging)
  • Armstech – blaster weapons and mods (Scavenging)
  • Artifice – lightsaber and Force armor mods (Archaeology)
  • Biochem – consumables and implants (Bioanalysis)
  • Cybertech – droid and non-Force armor mods (Scavenging)
  • Synthweaving – Force armor (Archaeology)

Missions 3w6k1t

  • Diplomacy – LS/DS points, light armor materials, companion gifts
  • Investigation – medium armor materials, prototype schematics, companion gifts
  • Treasure Hunting – earpieces/focii/blasters/electro weapons materials (gemstones), credits, companion gifts
  • Underworld Trading – implant materials (spices), heavy armor materials, droid heavy armor materials, companion gifts

Gathering 374t3t

Archaeology – Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force s. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in Artifice and Synthweaving. Archaeological finds possibly conceal rare datacron components that are used in the creation of attribute-enhancing Matrix Cubes. Archaeologists can send their companions on missions to gather resources.
Bioanalysis – Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.
Scavenging – Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources-junk piles, fallen droids, abandoned cargo, and broken-down vehicles. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.
Slicing – Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits, and tech materials. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. They contain lockboxes that can yield valuable items, credits, rare tech materials used to construct prototype and artifact droid armor and generators, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.

Crafting 2w5i2e

Armormech – Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force s. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.
Armstech – Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters and blaster modifications. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles and assault cannons. Color crystals also determine the lighsaber’s beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice.
Biochem – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.
Cybertech – Cybertech is the skill to assemble droid armor, earpieces, grenades, armor overlays and underlays, electro weapons, generators, and feet and wrist items for non-Force s. Armor overlays and underlays provide additional armor protection and augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual to the wearer or through direct neural via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.
Synthweaving – Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals, and artifact fragments to construct armor for Force s. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Missions 3w6k1t

Diplomacy – Diplomacy is the art of conduction and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include rare light armor crafting materials used to construct prototype and artifact light armor, and gifts for companions to raise their Affection rating.
Investigation – Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of rare medium armor crafting materials used to construct prototype and artifact medium armor, prototype schematics for all crafts, and gifts for companions to raise their Affection rating.
Treasure Hunting – Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact earpieces, focii, blasters and electro weapons, lockboxes that can contain valuable items or credits, and gifts for companions to raise their Affection rating.
Underworld Trading – Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield rare spices used to construct prototype and artifact implants, rare heavy armor crafting materials used to construct prototype and artifact droid and heavy armor, and gifts for companions to raise their Affection rating.