In BioWare’s Friday update for Star Wars: The Old Republic, World Designer Jesse Sky talks about building “Flashpoints”. So, what is a flashpoint and why might one want to design one? 3b4e3e
A Flashpoint is a galactic crisis, something so threatening that even the most stalwart heroes must bring allies. The Princess Leia. Things didn’t go quite as they expected; difficult choices were made along the way. That’s a Flashpoint in a nutshell.
In game , a Flashpoint is a challenging, cooperative mission that takes place entirely within an instance, which only your group can enter. While adventuring, you’ll be alerted to a crisis epic battle.
I like how Jesse compares Flashpoints to, basically, the first Flashpoints as well.
Or maybe a difficulty setting for Flashpoints is an idea? In the end I’m not interested in ‘challenge’, but I am interested in story.