SWTOR: Planned Balance Changes for 7.1.1 23514j

Madness / Balance, and Advanced Prototype / Tactics. Check it out: 5i171

Shabir here and I am a Gameplay changes we are making in the patch: 

Lightning/Telekinetics:

  • Convection/Clamoring Force – Critical hit damage bonus goes to 12% (down from 15%).
  • Thundering Blast/Turbulence – Second arc of damage deals 20% of Turbulence’s damage (down from 25%).  
  • Storm watch damage decreased by 4%
  • Halted Offensive/Power of the Force cast time increased to 3.0 seconds (up from 2.5 seconds). Alacrity still affects cast time. 
  • Decrease Halted Offensive’s/Power of the Force’s damage by 15%.
  • Convection/Clamoring Force – Thundering Blast/ Turbulence grants Reserved Darkness/Reserved Light, making Dark Heal/Benevolence an instant cast and increasing its healing by 30%. Stacks up to 2 times.
  • Thunder and Lightning/Incoming Turbulence ability mod have their damage increased to 10% (up from 5%) and includes Halted Offensive/ Power of the Force.

Developer :

Madness/ Balance: 

Advanced Prototype/Tactics:

  • Patch Notes: 
  • Magnetic Blast/Tactical Surge damage reduced by 14%. 
  • Power Burst/High Yield Explosives mod stacks damage bonus reduced to 4% per stack down from 5% per stack. (total of 16% damage bonus to thermal det down from 20%). 
  • Serrated Blades damage reduced to 5% down from 15%. (combined into Prototype Rail/High Friction Bolts)
  • Blood Tracker/Triumph damage increase to bleeding targets is reduced to 3% down from 5%. 
  • Lingering Heat/Superheated Cells damage reduced by 50%.
  • Developer : 
    • Advanced Prototype/Tactics is exceeding our DPS targets as a Melee Burst spec role. For this reason we made the following changes: 
    • Magnetic Blast/Tactical Surge damage reduced by 14%. 
    • Power Burst/High Yield Explosives mod stacks damage bonus reduced to 4% per stack down from 5% per stack. (total of 16% damage bonus to thermal det down from 20%). 
      • The change to Power Burst/High Yield Explosives mod was made to bring the mod more in line with the intended DPS increase a player should receive from a burst DPS mod. 
    • Serrated Blades damage reduced to 5% down from 15%. (combined into Prototype Rail/High Friction Bolts)
      • Much like the Magnetic Blast/Tactical Surge changes this change was made to reduce the sustain of the spec.
    • Blood Tracker/Triumph damage increase to bleeding targets is reduced to 3% down from 5%. 
    • Lingering Heat/Superheated Cells damage reduced by 50%.
      • The change to Lingering Heat/Superheated Cells mod was made to bring the mod further in line with what a sustain mod should give within a burst melee spec.
         

What will happen after 7.1.1: 


I just wanted to close by thanking everyone for their updated with class changes coming your way in the future.