Star Wars Galaxy of Heroes Developer Insights: Starkiller 6u2651

The guys over at Capital Games has posted a new developer insight. This time they are talking with the designers of The final unit of our Star Destroyer being yanked from the sky! 2f563x

Below, we take a dive into the motivations and inspirations our developers drew from while creating the kit for this fan-favorite Star Wars: The Force Unleashed character.

For more info and insights from the devs on this character, check out this interview with CubsFan Han:

UNIT NAME: Starkiller
ALIGNMENT: Dark Dark Side Force whose inner conflict lifts up other Force s.


ABILITIES:

Basic: IMBUED LIGHTSABER STRIKE

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FINAL TEXT (ZETA): Deal Physical damage to target enemy twice. If it’s Starkiller’s turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies, which can’t be countered.

Unleashed: Reduce Special ability cooldowns by 1

Special 1: BOUNDLESS FORCE THROW (Cooldown 4)

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FINAL TEXT (OMICRON): Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can’t be resisted. Gain 25 stacks of Force Energy. This ability can’t be evaded.

Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can’t be resisted

While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can’t be copied, dispelled, or resisted.

Special 2: FORCE REPULSE (Cooldown 4)

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FINAL TEXT (OMICRON): Dispel all buffs on target enemy and deal Physical damage to all enemies, which can’t be evaded. This attack deals 5% more damage for each buff dispelled.

Unleashed: Deal 25% more damage for each buff dispelled instead

While in Grand Arenas: Dispel all buffs on all enemies.

Granted Ability: SIZE MEANS NOTHING

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FINAL TEXT: Limit one use per battle.
Deal damage equal to 80% of Starkiller’s Max Health to all enemies and Stun them for 1 turn, which can’t be resisted. Allies recover 100% Health and Protection. If this attack defeats an enemy, Starkiller takes a bonus turn. This ability can’t be evaded.

Unique: FORCE ENERGY
FINAL TEXT (ZETA): Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.

Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:

  • He gains 70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
  • He dispels all debuffs on himself
  • He takes a bonus turn
  • His cooldowns are reset
  • If there are no Galactic Legend allies, he gains the Special ability Size Means Nothing

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can’t gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller’s Max Health to all enemies and Stun them for 1 turn, which can’t be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can’t be evaded.

Unique 2: THERE IS MUCH CONFLICT IN YOU
FINAL TEXT (OMICRON): At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force , one Sith, and one other Dark Side Unaligned Force ally, all allies gain the following bonuses:

  • 100% Critical Damage and Max Health
  • 35 Speed
  • 100% Max Protection until the first time Starkiller is defeated
  • Immune to Daze and Stun

While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:

  • At the start of battle, Jedi Tank allies Taunt for 1 turn
  • All allies have +35 Speed
  • Debuffed enemies deal 50% less damage
  • Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
  • Whenever another Dark Side Unaligned Force uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
  • Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn

The Basics:

  • Dark Side, Attacker, Unaligned Force
  • A powerful Dark Side Force whose inner conflict lifts up other Force s
  • Omicron abilities are used in Grand Arenas. The boost he gains in this game mode is expected to endow his squad with a power level similar to some Galactic Legends
  • Introduces the new status effects “Unleashed” and “Force Energy” to Galaxy of Heroes

Unique Attributes:

  • Starkiller is an Unaligned Side and Dark Side allies. To wit, his kit looks for Force s and gets more powerful when his entire squad are different kinds of Force s.
  • Starkiller’s Size Means Nothing Granted Ability can only be used once per battle. Also, it has a really epic animation.
  • He works best under a Force-using leader who is not a Galactic Legend.

Inspiration:

  • This unit represents Starkiller as seen in The Force Unleashed, not the clone of Galen Marek from the sequel.
  • There were many memorable attacks and animations Starkiller used in The Force Unleashed, so it was tough to pare down the list. But, we feel we captured his most signature moves.
  • We absolutely had to include his most famous ability, pulling a Star Destroyer down from the sky. Look for it in his Granted ability Size Means Nothing.
  • Size Means Nothing refers to what Jedi Master Rahm Kota tells Starkiller as he is trying to pull down a Star Destroyer using the Force.
  • Starkiller in this form is very conflicted, trained in the Dark Side and yet now tempted by the Light.
  • We represent this conflicted state by having a lot of his power gated behind a team made up of him and all four types of Force s in our game.

Strategy Tips:

  • Starkiller’s best squad composition includes characters with various specific tags; Dark Side and Light Side Force s, and Unaligned Force s as well.
  • Be sure to properly select and time Starkiller’s abilities for the greatest benefit to his allies.
  • Using his Granted Ability is obviously an exciting moment in the game. However, just because it’s available doesn’t mean the best strategy is to use it immediately.
  • His Omicrons are powerful. They can apply undispellable debuffs, deal significant damage while dispelling enemy buffs, and grant his allies bonus effects.
  • Starkiller’s Unique ability, There is Much Conflict in You, activates when Starkiller is surrounded by the proper squad composition.
  • Different enemies call for a different mix of allies for Starkiller, particularly in Grand Arenas.
  • Starkiller doesn’t prefer to be alongside a Galactic Legend ally. If there is one present on his squad, some of his abilities become inactive.

FAQ: