SWTOR: First look at the Jedi Sentinel Combat Style! o6r53

Here is an overview and analysis of the recent changes and new Jedi Sentinel Combat Styles, that the guyes over at test servers for Star Wars the old republic were game update 7.0 is in beta. 293g54

Our changes to the Jedi Knight.

In the Jedi Knight’s current state, there is quite a bit to learn and memorize–you need to understand active abilities, ive modifiers, selectable utilities, and how they all work together. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity. PTS for the Jedi Sentinel will follow the same goals. 

To achieve these goals, we are identifying key aspects of the Jedi Sentinel, and understanding how players both perceive and utilize the class’s abilities. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it abilities but ensuring that the class remains distinct and unique.  

Similar to the Jedi Guardian, this is a high-level first look at the Jedi Sentinel, there is a limitation on what will be available to play and customize. While you will be able to see the full scope of customization of the Jedi Sentinel in a later PTS, you will only be offered default choices for this initial phase. 

The main question we want players to focus on is “does this feel like a Jedi Sentinel?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar. 

Check out our tuned for more in-depth details on future PTS opportunities!