Happy 8-Year Anniversary from Star Wars: The Old Republic 1j6z3e

On December 20th, SWTOR celebrating its 8th year, I this anniversary all too well because a) I was writing for this come first – the baby or the game. 4j372p

This is a game that has seen its share of controversy, like all Star Wars games, honestly, and one that holds a lot of memories for a lot of people, myself included.

I was able to attend the inaugural Guild Summit in Austin and meet the staff at BioWare Austin and see behind the scenes of the making of the game, for one.

And now we are here, with another year in the Team on SWTOR.com has some thoughts on the game’s 8-year anniversary and what it means to them:

“I always look forward to our launch, I always love to look back each year at how not only my career, but my life has changed thanks to The Old Republic.” 

– Eric Musco, Senior Community Manager

“I hope that years from now, players look back on our 8th anniversary and that this year was the one where they could finally hug a Wookiee.”

– David Bass, Development Manager

“Eight years in and I continue to be excited about being a part of this team every sure how this is even possible). Now, I look forward to seeing what surprises we can deliver to all of you in the coming year.”

– Keith Kanneg, Senior Producer

“From seeing players come in the day Ossus went live to playing Flashpoints and slaying World Bosses with Onslaught, this bring the game to all of you. Here’s to all the years yet to come!”

– Monjoni Osso, Senior Quality Analyst

“The first time I saw the characters in SWTOR and feel just as awestruck as I did when I saw Valkorion extend his hand to Arcann for the first time. Now, so many years later, I still see so many players describing those same feelings of amazement, of connection to the characters and to each other. I am so thankful for the privilege of sharing these adventures with our community, and I can’t wait to embark on all the journeys that are still waiting for us.”

– Caitlin Sullivan Kelly, Senior Quality Analyst – Narrative Specialist

“I was incredibly fortunate to land at BioWare, Austin on Star This game and this family (studio family AND player family) hold a large, and quite permanent, place in my heart. There’s no place I’d rather be. Well, maybe Rodia, but for now I’m here.”

– Phred Newman, MTX/Art QV Specialist, Scrutinizer of Aurebesh

“What has inspired me the most over the past few years is seeing first-hand the amount of heart and ion communities built around and because of Star Wars: The Old Republic.”

– Chris Schmidt, Lead Designer

“When I was six years old, I saw Star Wars for the first time.  I knew then and there what I wanted to do with my life, and I told my Mom on the way home.  She said ‘What, you want to fly spaceships?’ I said, ‘No, I want to build the models and effects from the movie.” I feel that working at BioWare on SWTOR for the past nine and a half years, I’ve gotten about as close as I can to doing what my six year-old self dreamed of doing.  And that’s pretty awesome. I’m very thankful.”

– Bradley W. Lewis, Art Lead: Props and VFX

“Over eleven years ago, I ed the Star Wars: The Old Republic audio team at Wars, it remains humbling to tell tales of the Old Republic (with many familiar voices!) to a warm and dedicated group of players. Happy Life Day to everyone–and see you next year!”

– Orion Kellogg, Senior Producer, Lucasfilm Games

The Old Republic after 8 years. Congratulation on this monumental success of SWTOR 8th anniversary!”

– Hez Chorba, Creative Director, Lucasfilm Games

Lisa Clark 34y1q

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.