Ten play as iconic characters and classes from the epic film franchise, people were over the moon with the chance to finally play another triple-A Star Wars game. k1k2y
Lacking in depth, but coming with a rather grubby DLC line-up, fans had high hopes that the sequel, EA DICE have tried to earn back community with a stream of updates that continue to this day, but instead, much of the community has reverted to continuing to play the 2015 game online instead of the new one.
Gamers are still getting a lot of enjoyment out of the online multiplayer modes of Star Wars: Battlefront, and through customisation rules and eSports tournament lobbies, they are creating the embers of what could be a grand eSports scene.
Battlefront remains competitive
Star Wars Battlefront: Fighter Squadron review http://t.co/WvDglH3B7h pic.twitter.com/AgUiwYvphJ
— Stuff.tv (@StuffTV) August 10, 2015
The Battlefront such a loved game online is its Star Cards system, as detailed by Prima Games, deployed through game progress rather than loot crates. By levelling up and earning in-game credits, players can upgrade and custom-build their load-outs with different appearances, weapons, and modifications. This system allows for a set level of balance in the game as those who play and improve get access to better gear as opposed to simply paying to win or getting lucky in a crate.
The online tournaments on Star Wars: Battlefront are being hosted on eSport tournament platforms like Toornament, which feature custom rules to the Star Cards that are allowed to be used to bring about more balance to online competitive play.
With a decent game, a lively community, and the chance to customise certain aspects of competitive matches, Battlefront still needs a few more levels of for it to move into the echelons of being an accepted eSport.
Battlefront needs from all parties
Star Wars Battlefront review. The best Star Wars experience on console… but is it enough? https://t.co/6kxuOcuiMK pic.twitter.com/8neKP8mpNu
— GamesRadar+ (@GamesRadar) November 17, 2015
The first game that can feature elements such as teams and tactics, if Electronic Arts committed to hosting organised competitions, advertising them, and supplying a decent initial prize pool, the Battlefront eSport could being to emerge.
From there, it’s all about production value, creating interesting games, and accruing an audience. The currency of eSports in viewership numbers as that’s what translates into third-party involvement. As seen with the likes of Counter-Strike: Global Offensive, League of Legends, DOTA 2, and Overwatch, not only do third-parties like Betway further legitimise the scene through offering odds on matches, but they also pump money into the industry through sponsorship, allowing eSports to continue to grow, improve, and grow its audience.
The developers to make compelling game modes look that much more exciting through how they’re shown to the audience.
A real push for Battlefront could get the game into the upper eSports scene
ICYMI: Battlefront does right by Star Wars. Our review in progress: https://t.co/Czg3VKhuy1 pic.twitter.com/h1XJJ4drsD
— IGN (@IGN) November 17, 2015
While ever coming close to the popularity of the likes of DOTA 2, League of Legends, and Counter-Strike: Global Offensive seems unlikely, with the right initial backing and production, Star Wars: Battlefront would certainly have a chance of emerging as a legitimate eSport on the professional scene.
Despite the franchise’s bad press, the features of the game, its presentation to the audience, and the skill of the players to win them over.
The game is built to feel epic, it is fairly well-balanced – and can be made more balanced – and is Star Wars: Battlefront could become a bit hit in eSports.