Eric Musco from Bioware has posted a list of the planned changes for Corruption Sorcerer and Seer Consular coming in Patch 5.3. 6a335r
Class Changes: Corruption Sorcerer / Seer Consular | 06.22.2017, 08:21 PM
These changes will undoubtedly look and feel harsh to players who have been changes to their healing capabilities as well to ensure they are in line with the target.
Note: All changes below are currently in development and are subject to change before being released.
Sorcerer
- Reduced the amount of healing done by Dark Heal by 4.86%
- Increased the base Force cost of Resurgence from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%
- Reduced the amount of damage absorbed by Static Barrier by 5.3%
Corruption
- Increased the base Force cost of Dark Infusion from 45 to 50 and the amount of healing it does by 3.38%
- Reduced the amount of healing done by Innervate by 8.74%
- Reduced the amount of healing done by Revivification by 10%
- Increased the base Force cost of Roaming Mend from 65 to 70 and reduced the amount of healing it does by 25.22%
- Force Bending now reduces the activation time of Dark Infusion by 0.25 seconds (down from 0.5 seconds) and the Force cost of Revivification by 20% (down from 30%); all other Force Bending effects remain unchanged
- Reduced the amount of healing done by Renewal by 14.29%
- Secrets of the Dark Side no longer increases the healing done by Roaming Mend by 5%, but still reduces its Force cost
- Reduced the healing done by Sustaining Darkness by 5.3%
- Twisted Force now makes Innervate channel 10% faster (down from 20%)
Sage
- Reduced the amount of healing done by Benevolence by 4.86%
- Increased the base Force cost of Rejuvenate from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%
- Reduced the amount of damage absorbed by Force Armor by 5.3%
Seer
- Increased the base Force cost of Deliverance from 45 to 50 and the amount of healing it does by 3.38%
- Reduced the amount of healing done by Healing Trance by 8.74%
- Reduced the amount of healing done by Salvation by 10%
- Increased the base Force cost of Wandering Mend from 65 to 70 and reduced the amount of healing it does by 25.22%
- Conveyance now reduces the activation time of Deliverance by 0.25 seconds (down from 0.5 seconds) and the Force cost of Salvation by 20% (down from 30%); all other Conveyance effects remain unchanged
- Reduced the amount of healing done by Renewal by 14.29%
- Erudite Mender no longer increases the healing done by Wandering Mend by 5%, but still reduces its Force cost
- Reduced the healing done by Soothing Protection by 5.3%
- Force Warden now makes Healing Trance channel 10% faster (down from 20%)
DevNotes: The slight Force cost increases for Resurgence / Rejuvenate and Dark Infusion / Deliverance and the reducing of the cost reduction for Revivification / Salvation provided by Force Bending / Conveyance were necessary to keep Force management from being completely trivial at low levels of Force. These cost increases allowed an anomaly for Dark Infusion / Deliverance and Resurgence / Rejuvenate in that they both saw at least partial increases to their healing output while all other healing abilities saw a decrease.
The changes to Roaming Mend / Wandering Mend remove it from normal single-target healing usage. It still remains a valuable heal when more than one target requires healing, or when combined with Force Bending / Conveyance in single-target healing situations where the target simply will not survive if forced to wait for a heal with an activation time.
The rest of the changes for Corruption Sorcerers / Seer Sages all have one singular goal: wrangling their HPS down to the healing target while maintaining the Corruption / Seer playstyle with which players have become familiar.