Jedipedia have abilities sorted by level, and all utilities grouped by tier. 1g6bp
MAJOR CHANGES FROM PTS #3 to #5 (Imperial versions only for brevity) 21614
- New Operative ability at level 38: Toxic Haze (PBAoE attack that will also stun weak/normal enemies). In the healing spec, this ability becomes a GTAoE with a 30 meter range. The Scoundrel equivalent is called Bushwhack.
Toxic Haze
Instant
Energy: 15
Cooldown: 15s
Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing X internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6.1 seconds. - New Mercenary ability at level 66: Responsive Obviation (defensive cooldown with reflect and self-heal, can be used while stunned) The Commando equivalent is called Echoing Deterrence.
Responsive Obviation
Instant
Cooldown: 2m 0s
Activates an advanced response system that absorbs all incoming direct single target damage for the next 6 seconds, reflecting 50% of the absorbed damage back at the attacker and healing you for 5% of your maximum health each time an attack is absorbed. Can be used while stunned. - The new Sorcerer utility Enfeebling Lash (that turns their basic attack into an immobilize) is now on a 15 second cooldown, up from 6 seconds.
- The new Carnage Marauder ability Gore is now a 1.5 second cast, no longer an instant.
OTHER CHANGES FROM PTS #3 to #5 6i5v6j
- The Operative raid buff Tactical Superiority is now Marauders still receive theirs at level 44.
- Scoundrel utilities have been converted into the new 4-tier layout. Operative utilities still follow the old 3-tier layout.
- The Juggernaut utility War Bringer now also allows Hew to be used at any percentage during the Force Charge proc; previously it only affected Vicious Throw.
- The new Sniper utility Fortuitous Bedlam now procs for every target except the first, instead of for every two targets.
- The new Sniper utility Counteroffensive Safeguards now mentions the duration (20 seconds) while you receive damage reduction.
- Darkness Assassin tanks get to keep their Depredating Volts ability; the testing and Depredating Volts will stay unchanged.
For the full changes (including Republic equivalents and cosmetic changes), see the patch notes at the bottom of the linked article.