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DICE’s audio team has been very lucky with the original sounds and stems from the Star Wars films.
Along with talking about how the original sounds were made and the stories that went with them, the audio team has also brought Frostbite with them to show some of the challenges that are in creating the audio of building on the legacy sounds to fill all of the wondrous worlds and experiences that are in the future. The main goal was to use the original sounds and stay as close as possible to the original feel of them.
While the team was at original filming location for Endor, it made sense to go into the local woods and record more new material. DICE’s Audio Director Ben Minto states:
BEN MINTO: What we were really after were recordings of the “air” or the “feel” of the pacific coastal redwoods, which is the location where the forest moon of sound that is something that we strive to add in as a layer when deg ambiences. It really helps to put the player in that specific environment and sell the sensation of being surrounding by those giant trees.
We spent two days recording in different reserves, capturing the “air” and other obvious Endor sounds, but also looking at how sounds travel through a forest. Clean, real recordings like these are very useful for us when making quadraphonic ambiences and for adding the right sense of space and life; being there in person and experiencing those surroundings makes it easier when trying to recreate that feel in the studio.