SWTOR Patch 3.2.1 Sentinel and Marauder Changes 1k1n3l

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BioWare have started several discussion threads on the official SWTOR forums, to discuss changes to SWTOR System Designer John Jarynowski:

3.2.1 Marauder/Sentinel Insight: Defensive Forms | 05.06.2015, 02:42 PM

Hey everyone,
We’ve been following the discussions regarding the Annihilation/Watchman discussing the 3.2.1 changes to Defensive Forms.

Defensive Forms:

We know that this has been a sensitive topic for some original buffs among multiple Utilities and removing the stance requirement, we aim to bolster the intrigue of other Utilities and provide the opportunity for all Disciplines and stances to utilize these defensive and utility buffs as they see fit.

We understand that many of you have been calling for Defensive Forms to be made baseline, but we player choice and not moving it to a class-baseline ive.

We will be releasing topics and keep the discussions focused.

Cheers, all!
John

3.2.1 Marauder/Sentinel Insight: Annihilation/Watchman Rotation Design Philosophy | 05.06.2015, 05:02 PM

Hey everyone,

Continuing our threads that lend insight on recent design changes, we will be sharing some of our Annihilation/Watchman design philosophies and offering perspectives from our extensive internal testing of the new Annihilation/Watchman rotation.

Annihilation/Watchman Rotation Design Philosophy:

    • A Responsive and Reactive Rotation: Following our design philosophy of making the Annihilation/Watchman Discipline the most challenging and potentially rewarding Marauder/Sentinel Discipline to Players will need to rethink how the rotation plays and respond carefully to each situation to get the most out of the new Annihilation/Watchman Discipline. This design lends itself to a visceral playstyle, which will see a successful Marauder/Sentinel reacting instinctively to each combat situation as it arises. This playstyle should appeal to players that prefer variance over predictability in their combat experiences.
  • Never Underestimate abilities are only designed to be used situationally. For example, as an Annihilation Marauder/Watchman Sentinel, you are only intended to use Dual Saber Throw/Twin Saber Throw in multi-target situations, while its damage is boosted by Pulverize/Mind Sear, and/or when stuck at a long distance from your enemy target.

Cheers, all!
John