4z234o
Raph Koster, creative director for the 2003 MMO Star Wars Galaxies game began his discussion on the problems that the design team were up against was this: “Well, my opinion is Jedi are evil.”
game ever launched, the design team went over many ways to make a Jedi playable in the game and Koster said that there was one solution, “the crazy idea I still wish we had done.”
Inspired by Diablo’s Hardcore mode, the system was “that affectively gave a different solution was not a solution after all.
Players would start out with an extra character slot locked to the Darth Vader’s Death Squadron would come running and someone would hunt down the player to kill it.
“These would be brutal fights,” Koster writes. “Odds are you’d just die. So hiding and training very carefully would be essential. But it wouldn’t matter, of course. As you advanced, your powers would get ‘noisier’ and cooler.”
Once you perished, that was it. Your Darth Vader would be guaranteed to die.
“All the bragging rights would carry over to your other character,” Koster writes. “Heck, I had a picture in my mind of the most amazing player summoning up not one, but a whole set of them — the most badass player would have a coterie of Jedi advisors, hovering around their campfire, as they showed up.”
You can read through Koster’s blog post where he breaks down the many problems with the Star Wars Galaxies’ development and how complex creating an MMO is right here