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BioWare have This update is focusing on class changes. Check it out below:
Jedi Knight 1u4n4
Guardian 2d721c
- Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
Sith Warrior 2k2zq
Juggernaut 144jq
- Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).
Jedi Consular 6g4sf
Sage o1vt
- Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage.
Telekinetics 1b3252
- Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts.
Shadow rt3j
Infiltration q5t5k
- Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
Sith Inquisitor 4o16t
Sorcerer 652a67
- Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.
Lightning j3a6w
- Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts.
Assassin 1l6l68
Deception y6659
- Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
Trooper 5dn3y
Commando 1d5u4p
Assault Specialist 105f37
- Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.
- Rapid Recharge no longer benefits from a 2% alacrity increase.
Gunnery 3t404z
- Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
- Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.
Bounty Hunter on4r
Mercenary 103o3v
Innovative Ordnance g4m3x
- Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.
- Rapid Venting no longer benefits from a 2% alacrity increase.
Arsenal 4c65c
- Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
- Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.