Sage Top 3 Answers q1o13

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Eric Musco justed posted the answers to the top 3 Sage questions which were submitted earlier in the official forum. Questions 1 & 3 were a waste. More lightsaber attacks, really?
The answer to #1 was interesting to me at least, confirming that developers share my belief that dps should just, well.. dps and not try to actively off heal even yourself. Leave healing to your healers.
For #2, glad that they will be fixing early 1.x days when it didn’t cost any health to use.

Read it all below:

PvE – Survivability

Are the developers satisfied with Sage/Sorcerer survivability, specifically in PvE operations? What is your philosophy towards the Force Armor, Force Mend, etc.) off the GCD when cast on yourself?

We are mostly satisfied with Sage/Sorcerer survivability in Operations. If you are a Sage/Sorcerer that let the Operations team know specifically which mechanic in which encounter is making you feel like you are required to use Force Armor/Static Barrier on yourself to survive. Also, please note that depending on how you and your healer specialize (if your group has a Sage/Sorcerer healer), your own Force Armor/Static Barrier is likely weaker and more expensive than your Sage/ Sorcerer healer’s Force Armor/Static Barrier. In addition, using your own Force Armor/Static Barrier will lockout your Sage/Sorcerer healer’s stronger and cheaper version of the ability.

Usually, damage dealt to the whole Operation group or to random Operation group is dealt as elemental or internal damage, so that the classes with higher armor values do not have an advantage over classes with lower armor values, like the Sage/Sorcerer. Sometimes, the Operations team will intentionally decide to not make this damage elemental or internal (as is currently the case in the address the issue.

Now with that said, we will definitely consider taking the global cooldown off of Force Mend/Unnatural Preservation, but the global cooldown on Force Armor/Static Barrier is there to stay, since it can be placed on others and we do not expect you to use the ability in Operations if you are a damage dealer.

PvP – Seer Spec Issues

Are the set bonuses?

Sage/Sorcerer improving how it performs in PvP.

Now here are some questions for the Sage/Sorcerer community, regarding Noble Sacrifice/Consumption. Do you believe removing the health cost of Noble Sacrifice/Consumption as a PvP set bonus would be something that PvE Sage/Sorcerer healers also feel like they need, or are PvE Sage/Sorcerers happier with their current set bonuses? If it is something that PvE Sages/Sorcerers would rather have as well, then which current PvE set bonus would you want to give up for it? Do you think that having a health-cost-free Noble Sacrifice/Consumption would be too good for PvE? Do you believe it might take away too much of the challenge for healing in PvE situations?

Please let us know your thoughts about these issues in your replies to this post. We will be listening, and we appreciate your .

Sage as Jedi

Will the developer do anything to ameliorate these issues? Examples include allowing Willpower to affect melee attacks; providing additional worthwhile lightsaber attacks; and offering alternate animations via the Cartel Market or otherwise (Marketing take note!).

We could rather easily make Willpower affect melee attacks for Sages/Sorcerers, but we have no intention to make Sages/Sorcerers use their lightsabers more than they currently do. In of lore, the particular attributes that make someone a “Jedi Sage” or a “Sith Sorcerer” vary over the vast players who want the experience of playing as a Jedi/Sith who relies almost solely on their mastery of the Force to resolve the challenges they face, with the lightsaber serving only as a secondary weapon; these classes were designed with that experience in mind.

As far as offering alternate animations and visual effects via the ed onto the team responsible for Cartel Market updates, and if it is possible, then you might see those options appear in the future.