It has been quite some time since there has been a real revolution in video game design. video games- the free to play phenomenon. x2v4t
Not so long ago, free to market is changing and everyone in it (gamers and developers alike) see the shift happening.
Gamasutra recently reprinted an article from Game Developer magazine in which Damion Schubert talks about this topic and the changing market. Here’s a snippet:
If you look at most hobbies, they allow spending to scale to level of interest. It is possible to knit on the cheap, picking up only some needles and a ball of yarn at Hobby Lobby. Hardcore knitters, on the other hand, may spend thousands of dollars amassing huge yarn collections, and even fly across the country to go to sock-knitting conventions (yes, they exist). live or die by their regulars, who are more than willing to spend their disposable income on the hobby that gives them so much joy.
(My knitter friends are digging on this analogy right now…) So when we look at video games as a hobby, it’s safe to say that people are willing to pay as much as it takes to keep them entertained. For some gamers, that’s not very much but for others, it could be a great sum of cash to their hobby.
Video system working?