BioWare Says Repair Costs Being Recalculated Due To Community Concerns 3h3g39

Online Community Manager Joveth Gonzalez made a post on the official swtor forums about the raise in repair cost we saw with Game Update 1.7. Many players were frustrated about this issue, as it was  increasing repair costs by at least 33%. 5y6h3g

Before operations very expensive for people with high end gear, and some people  including some of my guild mates had to stop doing this content due to this.

Clearly there is room for improvement, and it needed re-evaluated. Good on them for that.

Hi everyone, 
Thank you all for your on the scheduled maintenance. Repair costs will now be calculated based on the combined value of all the mods installed in the shell, excluding the value of the shell itself. Players will see a noticeable reduction immediately after the change goes in. 

Additionally, we’d like to apologize for the inconvenience that we introduced. 

As a thank you for your patience during this time, we will also be reducing ALL repair costs by 50% once the aforementioned change goes in with the next Rise of the Hutt Cartel launches

Your is important to us, and we hope that this resolution alleviates the repair costs concerns. Thanks again for your patience.

Honestly it just makes other issues more visible. So TFB has high credit drops due to complaints about earlier ops, but then they release NiM EC with ridiculously low credit drops again. I’m fine with high repair costs, as long as people can have the credits to raid without having to farm dailies or crafting. I don’t have money issues, but I know people who just don’t have time to be on all the time, and can only make raids.