Welcome back everyone, 3ee14
Following last month’s Attack of the Guild article covering the mission statement of your guild, this month continues our discussion with guild control and sharing power as a guild leader. I’ve always contemplated on how much control a guild master should have over his/her guild and always challenged myself to find the perfect balance – a task that’s easier said than done.
When Alpha Strike Force (ASF) started its SWToR guild a little over a year ago, a lot of its activities revolved around the initiative of its Guild Master. The GM would have to spend time recruiting, setting up events, ranks, making This period reminded me of the Imperial way of running things.
Why did the AT-AT collapse? It was top-heavy…! Like a guild’s structure!
Like the Empire under Palpatine’s control, all decisions, actions and direction of the time and since the game was still new, most guildies were focused on running through the games’ content rather than worrying about what the guild was doing.
As the guild started getting bigger and bigger, it was becoming clear that running a one-man show was clearly not an option. You can ask many different iral Thrawn took over after that!)
Let’s vote everyone! Should we destroy Alderaan?
That’s why it’s important to have a more democratic approach to guild management! Seek out these people who have consistently contributed to the guild and volunteered to step up to share the load. Even if they take a small task off your plate it still helps. Get enough like-minded people doing their little part and before you know it you can focus on the very important aspects of the guild. It’s like the Rebels during the original trilogy... Even though they kept losing valuable , they persisted and outlasted the Imperial scum in the long run! Sharing the control of the guild, ensures that everyone has a stake at the guild’s well-being. It makes everyone vested in the guild’s success and gets all actively engaged.
This was certainly one of my realizations while leading ASF through the first half of 2012. Building a guild from scratch is definitely hard. Sharing what you personally built with someone else is even harder… but it pays off in the end!
So next time you and look at your guild member list – think this for a moment…. Who would step up to replace you if tomorrow you had to quit playing? What is your guild all about? Is it about you or its ?
Until next month... Elrik checking out!