Massively: Interview Hall Hood 40624u

4z234o

Massively’s Larry Everett  had the chance to to an datamined a few weeks ago either.

When Makeb was first announced, we were told that it was not a continuation of the Jeff Hickman said that Makeb is the continuation of your story. I think there might be a bit of confusion in semantics. Can you clarify and perhaps expound on what exactly Makeb is going to offer as far as the story is concerned?

Our goal when deg stories for The characters as some of the most important people in the galaxy. Players will be summoned to Makeb precisely because of who they are and what they’ve done in their class plots — and their new adventures will place them squarely at the center of the Great War.

With so many different branches of possible outcomes when a player hits the end of chapter three, is there any concern that some possible paths will branch so far that they will lose cohesion with the other storyline choices? For instance, the Agent has three vastly different options at the end of her story, including the possibility of working for herself. What kinds of complications do you run into when attempting to continue that storyline?

The design team never introduces a story branch that it doesn’t have plans to pay off. In The knows that staying out of the spy game is never easy. The galaxy will always be in danger, and old friends and new foes will always do something that draws out even the most reluctant Agent for a new mission.

Hall Hood just posted this on Twitter, so maybe we’ll get some clarification on the non-answers:

“Hello to all my new followers! My interview on Massively has understandably sparked lots of questions about future #SWTOR content. (1/2)

(2/2) I’m excited to answer these questions, but please understand there’s only so much I’m permitted to reveal right now. Stay tuned.”