It’s that time of week again and the BioWare crew were back to us with answers to the community questions. There are some really great questions coming out lately and this time they have announced that it will be 2 weeks (May 25th) before we get our answers to the next set of questions, in order to allow for more time to fully answer the questions. 246g6j

They also said this week:

We’d like to focus the next Q&A blog on Game Update 1.3, so please be sure to ask questions on anything related to Game Update 1.3.

We have now opened an official thread for that week’s Q&A, which will stay open until 2pm CDT on May 22nd, 2012 (12pm PDT/3pm EDT/8pm BST/9pm CEST/5am AEST). We welcome your questions in that thread and hope you enjoy the answers below.

So now let’s move on to the questions.

nakomaru: You have mentioned DPS, healing and balancing lower tier skills across the classes.

Austin Peckenpaugh (Senior Designer): Yes and no. In your example of a healer and DPS hybrid, by and large, whatever damage you sacrifice you should pick up in healing. For example, if you gave up 10% damage, we’d expect you to pick up 10% healing. Sometimes that’s the case, but sometimes you lose or pick up synergies that move you above or below an even shift. Because “hybrid” in our skill trees means “virtually any combination of points,” it’s certainly not the case that we have targets for every combination. However, we do have expectations, and we’re happy with hybrid builds so long as they don’t radically stray from our expectations.

 

Freeborne: Alacrity as a stat seems to be encouraged in “Energy Based’ classes (Troopers/Smugglers) through our talent trees. However, Alacrity seems to be a terrible secondary stat for us. The faster we use abilities, the faster we lose our energy – and the less energy we have, the less energy we regenerate. Are there any plans to review Alacrity, or at least its place in some class talent trees?

Austin: I agree. We’re exploring ways of improving Alacrity that we hope to get working for a future skill trees, but those changes need to be solid and work for the long haul; it would be unacceptable to have a ‘temporary’ skill in place that we planned on removing at a later date.

 

Deewe: With the locked companion specs, some of us feel like being forced to use specific companions versus choosing them for their personality and look. Is there in the works any kind of feature mitigating this issue (hint: companions kits)?

Companion Characters interchangeable.

 

RKLimes: I recall a developer post indicating the results of transferring a character with a Legacy from one server onto another where a Legacy also exists, the highest level legacy would simple be applied rather than added. Since higher Legacy level does not necessarily equal greatest number of Legacy unlocks, will any and all unlocks be granted from either Legacies, or only those of the highest?

Daniel: Legacies will be merged in the most advantageous possible way for the player. They’re your rewards, you earned them, we don’t want to prevent you from moving them wherever you like. So any unlocks gained by the character you’re moving will come with that character, even if the Legacy they are moving into is a lower level.

 

Rickety: I’m currently the Division Captain for The Alliance’ system?

guild needs, though, that were identified at the Guild Summit.

Visit the official post to read the rest of them, including questions about Huttball advantages, removing vendors from warzones, moddable offhands, PvP crafting gear, and more.

So what do you think? Do you like the questions that were asked? Agree with the answers? Have a question of your own?

Lisa Clark 34y1q

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.