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I sat down at the table attempting to finish writing an e-mail to my professor. My phone lit up.
“Dude did you see it?” Before I could reply another text from another friend appeared on my phone.
“Dual spec!!!!!” A smile began emerging on my face. Another text confirmed my suspicions.
“My trooper is gonna have baller ass purple armor!”
Patch 1.2 is here.
Welcome back to another changes coming we can only be excited, but let’s take a closer look at each of the new features that have arrived.
Legacy system:
Since the beta we’ve had very little idea about what the leveling classes and races to max level.
The first benefit we get is features is important to give everyone a purpose.
Let’s say we figure out marauder/sentinel DPS is the best melee dps in the game. The Bioware needs to make all of the classes wanted and unique to operations.
The next large benefit we get from the PvP it’d be almost impossible to balance the amount of combinations that would appear from the imagination of players.
One thing I don’t agree with is the restriction of legacy abilities in flash points and operations. Giving classes access to can trivialize various operations and flash points, but version for PvE encounters I believe are fair game, as long as they aren’t powerful defensive or offensive cool downs like a Shadow’s Resilience ability.
I do however like the added depth they are legacy system are great for creating a unique and interesting character.
UI changes:
Bioware is allowing its players to resize and move the UI around to their liking. A fine start.
I’m rather disappointed with the Engine that The Old Republic was created in.
Customizable Gear:
At the gear I obtained as I leveled up looked phenomenal in many ways that would leave me blabbing here for far too long.
In patch 1.2 the newest tier of PvE gear will be able to have an armor piece story line.
Pvp Warzone:
With a new Warzone in 1.2. I am greatly excited. The warzone is another area control map similar to civil war, but the difference being in how you capture points. Points are captured and controlled by having players stand near the points. The more players there are the faster it captures.
I personally love this warzone. Having played it a few times on the public test server, I felt like I was playing Star Wars Battlefield 2 on my playstation 2. The added effect of faction vs faction on this map makes it all the better for imperial players.
I apologize for the lack of updates life has been rather stressful recently, but expect another article out this weekend!