RP discussion Legacy features:
- RP emotes, family tree, social unlocks, alignment unlocks
- Chat bubbles – we had a performance issue so we had to remove it previously.
- More orange gear with viability at end-game – wear what you want, wherever you want
- Dynamic events: NOT TALKING ABOUT IT – serverwide limited time events
- Improving spawning techs – NPCs that you can’t click on – they will increase or decrease depending on your system – we will populated the more empty areas.
- More ambient creatures
- Legacy: how does it affect roleplayers? What you like to see?
While the Legacy system will be intertwined in every other aspect of SWTOR, as mentioned before, it will also have a Legacy system that will help with this.
Roleplaying Q&A
Q: Beast mounts?
A: On the list.
Q: Clothing restricted by class
A: In the future all cosmetic gear will work for all types and we will get a ton of it.
Q: Custom-emotes cross-faction
A: In the Works.
Q: Type 4 Sith, we want an equivalent male slave outfit.
A: It’s coming.
Q: Re-enter class quest areas to RP
A: No, but we will give you some RP space in the future.
Q: People with un-RP legacy names – dude, bro legacy, any chance for tighter RP naming policies?
A: More ways to adjust what you see in other people’s nameplates. Can’t really restrict naming rules.
Q: More variety of ambient content in populated areas.
A: In the Works.
Q: Squad inside a guild system – like a guild inside a guild for people that don’t want to leave their old guild?
A: Why can’t you do it with private chat channels?
Q: Cut/paste chat lines to allow RP off the game.
A: No answer at this time.
Q: Legacy system- not blood related?
A: Yes people in your legacy can be allies etc, does not have to be in a family.
Q: Attach other players to your legacy?
A: It is coming but it is tricky- something in the future.
Q: Companion ride along with taxis – ride shotgun –
A: we had something implanted before, but M1-4x came along.
Q: Name a companion for RP purposes.
A: No Answer at this time
Suggestion: Ignore turn off their nameplates too.
A: We love it – good solution to people with weird Legacy names.
Q: I don’t like a companion, can I kick him/her out?
A: No, we originally allow you to kill companions – people abused it and kill off all their companions and got mad.
Suggestion: Biography sheet in character window to help with role-playing.
A: you carry a huge amount of data – companions, quests etc we are trying to reduce it but you can comment on your friend list with 1.2
Suggestion:Will we see a possibility of a 2-seater mount?
A: we would love to but it is way down the road. You will ride a tauntaun mount first.
Guilds
The true but in SWTOR, BioWare is coming as close as they can.
Here’s a recap of some of what was said on guilds:
- We think guilds are very important to us and we have a roap for improving the guild experience.
- Guild UI is functional but could use more features.
- Guilds want tools to make coordinate easier and ways to show off what they do and where they place.
- Guild leaders can allow access to certain tabs or demand authenticators for certain tabs
- Guild bank is the hardest feature for 1.2
- Guild bank: you can repair using guild funds
- Guild leaders will have controls over the guild banks and can change and adjust settings
Post 1.2 stuff that will come “soon”
- Guild calendar, guild emblems – show off your guild on your armor. It’s a toggle on/off and show on certain hotspots.
- Guild advertising – make it easier for players to find & your guild.
- Guild progression is in the world – very large project – not something you will see soon guild capital ships design exists
- No timeline for these features
Guild Q&A Section
Q: Guild mail/newsletter system – work in conjunction with guild calendar system?
A: We are hoping guild calendar will solve that but it involves a lot of storage space and can involve spam potentially
Q: What kind of guild UI improvements do you have?
A: Fix mouse scroll in guild UI and allow you to invite people to groups from guild UI.
Q: Look at guild list and check people’s crafting skills
A: Happening sometime after patch 1.2
Q: Plan for a tax system?
A: That is in category of well – duh moments. ya I just realized we didn’t have it – we will get it in now that we have a guild bank. no ETA.
Q: Off-game approval of guild like we had it pre-launch?
A: Maybe, but it’s a lot of work – too much stuff to do.
Q: Allowances by rank – does repair take away from guild allowances?
A: Yes, and you can also re-spec from guild funds
Q: Any plan for logs to see g-invites and g-kicks?
A: Yes, no ETA
Q: Invite people from guild list?
A: It’s done in 1.2
Q: Able to see if someone is grouped in guild chat and change colors if the group is already full?
A: Interesting idea, I will write it down.
UI discussion
- Only 1/2 of the features present here will come out with 1.2
- Retro mode: chat box down bottom left
- Edit mode: blue signify that this is a feature on that is not always on, you can move things anywhere you want
- You can scale all the UI elements individually.
- Red will signify things not turned on.
- Only 4 quickslot bars.
- Target of target is in 1.2
- Allow you to have more than two windows open at the same – especially useful for crew skill missions
- You can save your UI setups and swap it with other people.