Intergalactic Intel: Operations 4r704o

“Drop group,” Niggles whispered me. At this point in our relationship I learned that if Niggles requested something, it was usually for my benefit. An invite message promped from Niggles a few seconds later. “I’m not ready for this.” I whispered back. “Don’t worry Zexu. This is an easy operation.”  5r1ui

Welcome back to another installment of San Francisco, as I attend GDC. Without further ado let’s get down to this week’s topic. Operations.

hard mode and nightmare modes to attempt to complete. Each level providing a new challenge of difficulty and a new amount of loot.

The story line depending on your preference.

Even as a found myself over geared for a normal mode Kragga’s palace. In fact the only upgrade I received was a new relic.

Each fight was different. On normal difficulty I wasn’t taking a ton of damage, nor were my healers having trouble keeping up, allowing us to really focus on the mechanics of the fights. A lot of the mechanics I had seen before from World of Warcaft or from other hard mode hard mode and nightmare mode levels of play.

There is one boss in particular that I would like to discuss, G4-3B. G4 is a fight that i believe Bioware should try and mimic in various ways. G4 has a buff on him that increases his defenses from all attacks constantly, making your damage out put against him pitiful. To remove the debuff two players need to line up puzzle pieces on monitors to fire a laser which temporarily removes the buff, and allows you to deal some real damage to him. While this is going on mines are being placed, and droids are stunning people. This was the only fight I was entirely nervous about the entire time. Bioware needs to attempt new ways of deg raid encounters to separate themselves from World of Warcaft. I feel like this fight did a great job of it.

That’s all for this post! Check in Old Republic. Until next time, may the force be with you!