An article on VideoGamer.com explores the notion that story line. 3y3027
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The writer explains:
These are just some examples of the stranger notches on BioWare’s bedpost since the studio’s effort to create “real human relationships”, TOR is a juggling act between two different approaches to mature content, and only one of which follows in line with BioWare’s typical style.
It then explains further:
The Mass Effect or Dragon Age, anything lurid is the result of a long-running relationship arc – and it’s an impressive display of how to design credible relationships between player-characters and sidekicks.
The story explores the notion that some of the NPC-player BioWare has gone for in the past with such storyline.
Emily ends with this note:
Is BioWare becoming crass? It’s certainly dipping its toes into murky waters, and if the trend continues the studio could tarnish a reputation that has taken years to build.
And on the one hand, I have to agree. One commenter sums up my opinions fairly well:
“It’s not a question of maturity necessarily, if a characters in their games. You can speak about 4 lines of dialog before leaping into a shoddy; sexual cut scene.”
I have not chosen the options that lead down that path. In fact, I’ve playing a female character? (The two scenes shown as examples were female NPCs) or maybe it’s because my main was leveled up with a partner and we always do all quests as a group. I’m not really sure…
But the point is, BioWare has let a lot of long time fans down with the way they are handling such relationships in SWTOR. What do you think about it? Is BioWare becoming crass?