Intergalactic Intel: Raiding 184w5l
I heard a group of people enter my dorm room. I paid them no mind. I was focused. “What’s going on, on his screen?”
“Dude I can’t even tell what’s going on.”
“Ya, know I’m raiding here.” My annoyance was growing thin.
“Wrong side Marth,” was screamed into my headphones. I quickly corrected it before killing my raid group.“Can you guys leave or be quiet? I need to concentrate.”
“Sure, but what’s raiding?”
Raiding is a form of PvP vs PvE article, it is one of the two options players have to do with their max level players, and at the moment is more popular than PvP in World of Warcaft, though requires a lot more preparation.
The idea of raiding has many origins but was popularized during Everquest. Players group together in large groups of massive numbers. In the original World of Warcraft players went with forty players to defeat bosses. Usually raids are held three to four times a week for four to five hours. It’s very similar to a local swim team practicing the same motions and actions week in and week out attempting to improve their skills.
As a previous raid leader I know it takes a lot of work to run a raiding guild. Your need a fair loot system that people can agree on. You also need researching fights for your team and to keep tabs on everyone to make sure they’re pulling their weight in the raid. As you can tell it’s a very rigorous and requires a ton of preparation.
So why raid? It seems like a lot of work. That’s because it is. In my personal opinion many single-player game almost impossible to replicate with any game I’ve found so far.
So what will announced before launch so players should have a large amount of end game raiding content including heroic versions of the fights. As always, may the Force be with you.
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