The interview starts off with a reference to and question about the incredible success of the pre-order.
Newsarama: James, obviously the big news of the convention for you guys was the pre-order going live. Were you expecting any level of the response you got from the pre-order, with Origin.com and Amazon.com selling out in one morning?
really high quality and is going to blow our fans away, and is also going to make the team proud.
And he also touches on the lack of specific release dates as well:
“That’s also why we’ve not been giving specific fans, they’d be really sad, cause they’re excited about it as shown by the pre-order numbers, and it’d be disappointing for team . People like myself, I’ve been on this project for six years. I want it to live up to the expectations.”
They talk about how the game has evolved over the course of development, what features were added or edited, how the art was designed and more. Some of this is pretty interested stuff that has not been revealed before. It’s long, thorough and well worth the read.