It’s Friday once again and that means that it’s time for another BioWare update for SLucasArts will be showing off SWTOR at. Fans can look forward to seeing the Star Wars-based MMORPG following places: d504p
- San Diego Comic Con
- GamesCom
- Penny Arcade Expo
- EuroGamer
- New York Comic Con
- Paris Games Week
- DreamHack.
The last part of this week’s videos to show how the sounds of the game change as they are refined
The Studio Insider also contains the latest Community Q&A. You can read Senior Concept Artist Clint Young’s answers to art-related questions:
Community Q&A with Senior Concept Artist Clint Young
Q: Are there weather condition changes on planets? – FyrorA: Each planet has localized weather conditions. Depending on the world the weather you will encounter will include rain, snow, sandstorms and many other unfavorable conditions; it just happens to be a constant for those worlds. For example, if you’re on Hoth you can expect moderate to heavy snowfall with the occasional blizzard.Q: Was “stylized realism” the first art style BioWare decided on, or were other art styles considered? If so, what were they? – JakeLagerstromA: “Stylized Realism” was always the plan for the overall look and feel for the art direction on a concept piece I was working on that simply stated “ya know, make it ‘Old Republic’y’.”Q: When you are doing artwork for things not yet defined in the Star Wars universe, does BioWare offer up a bunch of suggested art pieces which LucasArts say yes or no to, or does LucasArts have a list of required features and BioWare artists work to that goal? – InfyrnoA: Yes, no and both. It’s an interesting question to answer because I find both BioWare and LucasArts give us (concept artists) a huge amount of freedom while playing in theStar Wars sandbox. We show our conceptual art to LucasArts and sometimes they have notes and/or suggestions. We are always open to making something better, more accurate or work for the time period.Q: When artists go back to improve upon an area after they have learned more about it (like the example Robby Lamb gave us regarding the hacker enslaved to the Empire), I was wondering how much of the story the artists are given, or do they have to wait until release like us to hear the stories for each class? – SpekturA: When we start work on a planet, the writing team describes as much of the story as they can. From that, we create concepts to match the story and ideas each planet represents. A big challenge we face when conceptualizing a planet is working in tandem with several other teams. While our talented environment team puts these areas together, designers and writers are also working on the same planet at the same time. Because of this, we have to make sure that we continue to work as a single unit, even with all these moving parts.Q: What medium do the concept artists use to create the concept art? – MorgonKaraA: All the art is done digitally, though some of the artists begin with concepts sketched on paper. Once a particular design is agreed upon the artist will then scan the image and paint the sketch using Photoshop. Many of the artists (if not all of us) enjoy a good pencil sketch to keep our skills sharp.Q: Will everyone have their own unique armor/look in the game, or will we be seeing some of the same armor/look on multiple people?A: We have thousands of different armor/outfit combinations planned for the players and are currently still building this list and will continue to do so even after we launch. That being said, there will be Jedi Knight you will look significantly different from a Jedi Consular. You will also have opportunities to distinguish yourself from other players of your same class by going off the beaten path to find rare gear.Thanks for ing us for this month’s Studio Insider! We hope you enjoyed Scott Morton’s in-depth look at the process of deg the audio in The Old Republic, as well as Clint Young’s answers to your art-related questions.As we’ve given you an insight into audio, our next Community Q&A will be focused on sound and music. If you have questions on this topic, we invite you to post them in the Community Q&A thread.