In the latest edition of Game Developer Magazine, Damion Schubert, Lead Systems Designer for Star WarsSWTOR – the fifth pillar as they call it. Here is a short excerpt: 2w1b3w
The deepest backstories in Star Wars universe, you have a good understanding why these games succeeded.
Schubert goes on to look at the different ways that story is used in games, and ends with a promise to look more in detail at how BioWare uses story next month. You can read his column here