Wookiees won’t be a playable species 3o465q

Daniel Erickson has made a post on the official forums with some clarification. Apparently, in a conversation with a fan at PAX, he said something like (when speaking about what species players will be able to play): “If you can’t imagine it making out with Princess Leia, you probably won’t be able to play it.” People got confused over that since a lot of people tend to have a pretty strong imagination and can imagine all kinds of things making out with Princess Leia . So Daniel posted: 4686f

Hey Folks,

Sorry for the confusion. Booth chat is, let’s be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That’s the part of the conversation the quote came from.

The first part was merely a repetition of something we’ve said before. Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn’t have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, companions come in.

It’s okay to turn to your companions and say “What are you supposed to be?” It’s not okay to look in the mirror and say that.

In the future I can see a day where we would do a class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn’t what some people want but I hope it helps them understand that game design isn’t simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you’re trying to hit. The Star Wars worlds (there are no refreshers–sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel

So I guess that proves that Wookiees won’t be a play one but actually experience what it’s like to be one (instead of just being a human with fur who can only speak in grunts). At least I certainly hope that they’ll do that in some kind of expansion or DLC or something.

A few more Pax  interviews have surfaced.  Daniel Erickson, which they wrote up as an article. Here’s an excerpt:

Once it was clear that Dan couldn’t talk too much about Star Wars fiction.

We asked Dan what exactly being the Daniel Erickson is tasked with. He’s the task master when it comes to keeping it all together, and more than that finding a way to make each section of the game somehow interconnected and not feeling like just a bunch of pointless exercises in killing womp rats.

A final interview, this one with Blaine Christine, is over on Massively. Here’s an excerpt:

Massively: What can players expect from the endgame?

Blaine Christine: Let me preface it by saying that we know companion characters or certain branches can affect the outcome of that particular storyline. Additionally, we will have the auction house, crafting and harvesting, guild play, and all the things people are expecting out of an MMO.

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