Star Wars: Battlefront – The Verdict 2k6bz

For months (or even for what seems like years) I’ve been keeping a close watch on the development of DICE’s newest full and fair assessment of the game, a sort of objective review without regards to my status as a fan of the universe/canon. 1n2f2d

playing time, some of the problems do indeed poke through the thin fabric of perfectionist authenticity covering the game.

This game is obviously one created by game so I’m not going into further details on it here: at the end of the day, this “feel” is something that has to be experienced anyway, and make no mistake, on its alone, I feel the game is indeed fully worth the £50 price.

Under this pall of perfection though – at least according to some reviewers out there – there is little substance. Casting the atmosphere and authenticity aside, the game is little more than a mediocre FPS riding the perpetual and all-too-worn-out recipe of kill-die-kill-die-earnXP-upgrade-kill-die…

Others have spoken out about the much-hyped aerial battles pitting players pick up spinning power-ups which they then activate to suddenly find themselves in a vehicle.

To make a long story short: the most flawless part of the FPS experience is condensed in the 40-person battles, where the sheer amount of mayhem will suck in everyone in a heartbeat and the above detailed imperfections simply do not get a chance to surface.