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During a recent interview with The Guardian, Patrick Bach, DICE’s general manager was able to respond to many different questions from fans about the new and game picture on what Star Wars: Battlefront will actually look like.
There is one major question that fans have been repeatedly asking and its why aren’t there any gameplay on the same map – that’s what makes a multiplayer game fun.”
DICE decided that they would not include Star Wars world.
The Guardian asked Back also about the single-player campaign and stated that many fans think there will be little engagement on a map that is filled with bots. Bach was confident in his answer: “I don’t want to say, you just have to trust us, we need to prove it of course, but we’re using all the knowledge about depth and longevity that we’ve accumulated over years of making the Battlefield games.”
He then went on to talk about Star Wars: Battlefront and how it will feature missions that are longer than one you would find in a typical FPS game.
“The missions we have in the ways to play the game. There’s a lot of variation,” he said.
The last thing that was asked of Bach was why DICE made the choice to focus on the original trilogy of LucasArts was to make a game that stays true to the Star Wars universe.
“Staying with episodes four, five and six felt like a reasonable approach – they’re in the same time era,” Bach said. “So you can mix characters, vehicles and maps in almost any way without completely breaking the logic of the universe, whereas if you added the prequel era… well, you could argue it would be fun, but it wouldn’t be authentic.”
Another reason for the decision was to more easily tie things that happened just before that, rather than going back even further or mixing and matching, which wouldn’t make sense with the film,” Bach said.
Let us know what you think about Bach’s answers to these growing questions in the comments below.