Video: Totalbiscuit – Level 14 Jedi Sentinel PVP – Huttball 1b45z

At the Eurogamer Expo 2011, TotalBiscuit was able to play a game of Huttball using the Jedi Sentinel class, a heavy melee damage dealer. As always “The Angry Brit” has some awesome commentary  good for a laugh. The video is filmed at 25fps, 1080i resolution, so it’s really decent footage. 5d6l1c

TotalBiscuit has commented a few times about the game, here is one of the most interesting points:

There is a scaling issue, far as I can tell, due to how close and do massive damage with Stock Strike, so that’s less of an issue.

And if the critics wanted to run their mouths, they should get jumped instantly to play life in Nightmare-mode.

And about Huttball:

The fire is there for a specific reason, it is the quickest route to the touchdown line, but also the most risky. It doesn’t warn you when the fire is going to go off, you don’t move very fast with the ball, you can risk going through the fire area and if you time it right, you can get a touchdown since enemies can’t follow you without dying. If you time it wrong, you’re toast, there is noway to get out of it fast enough, it does too much damage in too short a time. “Stay out of the fire” is not a principle that applies in Huttball, it’s there because it WANTS you to risk that route, because the reward should you pull it off is great. That’s why you saw people dying to it. If they’re put the fire in the middle of the map, everyone would avoid it easily because there’s no reason for them to go there. That’s what makes the fire hazard a great addition to the map, it’s dramatic, you can take a risk, get a reward, or lose and die.